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- on exitFrame
- repeat with x = 1 to 5
- if rollOver(x) then
- set the cursor of sprite x to [565, 566]
- end if
- end repeat
- startTimer()
- repeat while the timer < 100
- end repeat
- cNextShot2(1)
- go(the frame)
- end
-
- on keyUp
- set moviemovie to the castNum of sprite 3
- set the sound of cast moviemovie to 0
- if the keyCode = 123 then
- set the movieRate of sprite 3 to 0
- else
- if the keyCode = 124 then
- set the movieRate of sprite 3 to 0
- end if
- end if
- end
-
- on keyDown
- set moviemovie to the castNum of sprite 3
- set the sound of cast moviemovie to 0
- if the keyCode = 123 then
- cNextShot(-1)
- else
- if the keyCode = 124 then
- cNextShot(1)
- end if
- end if
- end
-